A memory facet is a length of crystal about the size of a human thumb that’s adorned at one end by a metal cap fitted with prongs and plugs. The crystal’s interior contains sparkling veins of glittering light. A memory facet is a high-capacity storage device capable of containing a staggering amount of programming—these devices were rare and difficult to craft, and at the time Divinity began its mission, they were primarily used for one purpose: storing and transporting the staggeringly complex code required to program and enhance artificial intelligences. To use a memory facet, one needs simply to insert the crystal’s connectors into an appropriate slot in an AI’s core processor or a robot under the AI’s control. A core processor or robot can hold as many memory facets as it has available slots, but at any one time, an AI can benefit from a maximum number of memory facets equal to its CR divided by 4 (minimum 1). The AI can gain the benefits of memory facets installed in any of the robots and processors it controls—where a memory facet is installed makes little difference, but most AIs prefer to keep their memory facets installed in their most secure locations.
Each memory facet contains a unique combination of emotions, knowledge, traits, and personality quirks designed to enhance and bolster an artificial intelligence’s capabilities. In rare cases, destructive memory facets were created—items intended to disable or damage an artificial intelligence in case of emergencies. An AI immediately gains all of the advantages (and any disadvantages) associated with a particular memory facet as soon as it is installed (this is a full-round action). Memory facets can change an AI’s personality or even its alignment. An AI can try to resist having a memory facet added to its code by attempting a DC 20 Will save. If the AI is successful, the memory facet ceases functioning for 1d4 rounds, and must be extracted and reinstalled to make a second attempt to changing the AI’s code. Once installed, a memory facet is difficult to remove; removing one requires either a successful DC 25 Strength check to wrench free or a successful DC 30 Disable Device check. Both attempts are full-round actions.
Inhibitor Facet: An inhibitor facet is unusual among memory facets in that it isn’t intended to augment an AI at all, but rather to hinder and impair its functionality. When installed, an inhibitor facet reduces an AI’s Charisma by 4 and imposes a –4 penalty on all skill checks, saving throws, initiative checks, and attack rolls. The effects of multiple inhibitor facets do not stack.
Compassion Facet: A compassion facet allows an AI to understand and even experience love and associated emotions, imparting a +2 bonus on all Will saving throws and granting a +4 bonus on Diplomacy and Sense Motive checks. An AI with a compassion facet can form a strong emotional bond with a number of creatures equal to its CR as a standard action—once this bond is formed, the AI gains a +4 bonus on attack rolls and weapon damage rolls while controlling a robot and making attacks against a creature the AI has witnessed harming one of its bonded creatures within the last hour.
Ingenuity Facet: An ingenuity facet grants an AI insight into the construction and maintenance of technological items and robot maintenance. This facet grants a 15 points of damage to any robot it can touch (including itself) as a full-round action at will, but only once per day for any given robot.
Discipline Facet: This memory facet bolsters an AI’s thought and personality with rigid order and behavior, granting it a +2 enhancement bonus to its Intelligence score. In addition, the facet grants the AI the ability to bolster the programming of any robot within 30 feet as a swift action for a number of rounds per day equal to its CR. A bolstered robot gains a +2 circumstance bonus on attack rolls, weapon damage rolls, and Will saving throws. The AI can target an aggregate (Technology Guide 59) under its control with this effect.